This is a game that has been long in the making and ties up the plot of the Starcraft Universe while also adding new units for the sake of multiplayer.
I will not spoil the campaign for those of you who have not finished it, but most of the story is satisfying. Its gets a little weird at the end but what story that involves eldritch abominations doesn't?
As far as Blizzard is concerned though, I think this is the end of the line for Starcraft. There is just much more to gain financially from Hearthstone and Heroes of the Storm. those are Blizzards two largest money maker and it would not surprise me if Overwatch also contributes to the money once it is released.
The problem is, RTS (Real Time Stratagy) games have fallen out of favor with players who have flocked to MOBAs (games like League of Legends, Dota2, and Heroes of the Storm) Its not hard to see why. RTS is a solo game with a steep learning curve. MOBAs by no means have an easy learning curve, but the curve is lessened by having teammates. In Starcraft, when you lose, it is your fault alone.
This high stress factor is why I gave up on learning the game and playing at any reasonably competitive level. I gave up ever being good many years ago. Still, I had to play the campaign, I am a story driven person after all. So now that its wrapped up, I feel like I should enjoy the game, but I do not know if I am ready to deal with the stress.
Still, I will give Starcraft what its due. It is the reason many of my friends call me so, and I did spend a large portion of the last 4 years playing it.
My Life for Aiur, but since I'm not good at this game still, to the Shadows, I go...
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