Also now that I have figured out the real plot of the game, I finally will see the ending that both Conquest and Birthright seemed to be lacking. Unfortunately, combining the characters of both games presents a few challenges.
The headcount is way too large. What Fire Emblem has not been so great about since the SNES Era is true full scale battles. A few times in Fire Emblem Radiant Dawn we have conflicts that are much larger than the battles in the GBA Games. Still with such a large head count and because the plot would not need much suspension of disbelief to make it work, Fire Emblem Revelation at least so far as my play through has allowed (more than 2/3 of the way through.) there has not been the large scale battle that I hoped for.
The other big disappointment I have been met with is that Revelation is still easier than Conquest. Although part of that problem stems from the ability to train units like in Birthright and also because there are many game breaker characters i the game and now I have access to all of them. Big shout out to Xander, Ryoma, Camilla, Corrin, Takumi, Elise and Sakura who all together have completely broken this game and not even the vastly buffed enemies on this difficulty can stop me.
(Although my infamously broken Four Riders of Daein are even better: Edward, Nolan, Aran, Laura, much love to these 4 of the Dawn Brigade)
But as I crush the game apart, I am enjoying this fun conclusion to the game(s) it almost feels like a series to itself and in a way it is. Its certainly not my favorite game in the series, (Radiant Dawn or Blazing Sword gets that honor) but Fire Emblem Fates has been fun from start to finish.
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